I am currently a Lecturer in Media Studies in the School of English, Film, Theatre and Media Studies at Victoria University of Wellington in Wellington, New Zealand. I have presented at conferences in North America, Europe, New Zealand, and Australia, including SIGGRAPH, the annual conference for the Society for Animation Studies, the annual conference for the Australian and New Zealand Communucation Association, and the annual conference of the German Communication Association (DGPuK).
I earned my B.A. in Telecommunications (with a Psychology minor) from Indiana University (Bloomington) in 2000. After working as a web and multimedia developer for a few years, I returned to school, earning my M.S. in Media Arts and Sciences from Indiana University (Indianapolis) in 2005 and a PhD in Media Studies from the University of Western Ontario in 2011 in London, Ontario, Canada. While there, I worked as a Lecturer and then Assistant Professor in the Faculty of Media and Information Studies before accepting the position at Victoria University of Wellington.
Currently, my research interests lie in the areas of digital and user-generated media, HTML5 and mobile apps, and Internet development and regulation. I am also interested in mediatisation, digital labour, visual culture, media aesthetics, and political economy. My current research projects examine network neutrality and mobile broadband networks, the commodification of code, and the mediatisation of social movements.
My doctoral dissertation, Immediacy and Aesthetic Remediation in Television and Digital Media: Mass Media's Challenge to the Democratization of Media Production, investigated television's appropriation of the aesthetics of user-produced content distributed on the Internet, and the social, cultural, and political reasons for, and implications of, this appropriation. I undertook case studies of animation and reality media in an attempt to understand the role immediacy plays in television's adaptation of new media aesthetics and problematize the assumed "independent" nature of online media production.